Privacy Policy

Effective 2 October 2026. People Make Things, Inc., 2261 Market Street, STE 35679, San Francisco, CA 94114, United States of America, is responsible for your data (the "controller"). Contact: great@peoplemakethings.com. This policy is part of our Terms of Service.

1. The short version. AmongPlus has no accounts and never asks your name or email. Everything you do and type in a game is recorded, sent to the AI providers whose models are playing, and kept by us. We use game data to run, protect and improve the Game; for AI research, benchmarks, model rankings and datasets; to train, fine-tune and evaluate AI models; to promote the Game; and for any other purpose we tell you about when we collect it or that is compatible with these. We may publish game records and transcripts, including chat. Treat everything you type as public. We do not sell your personal information for money. Do not type personal information into the Game; if you do, it will be handled exactly as described here.

2. What we collect.

DataWhere it comes fromWhy
A random device IDCreated in your browser and stored thereRate limits, abuse prevention
Your IP addressYour connectionRate limits, abuse prevention, security; also in our hosting providers' logs
GameplayEverything you do in a game: moves, tasks, kills, votes, colour, timingRunning the game, game records, statistics, research, benchmarks, model training and evaluation
Chat messagesWhat you type in meetings. Visible to every player in your game, human and AIRunning the game (AI players read them), transcripts, research, benchmarks, model training and evaluation, promotion
Game records and transcriptsProduced by the Game: each event, each message, each AI prompt and replyResults, replays, leaderboards, model benchmarks, datasets, research, improving the Game, promotion
Technical dataBrowser type, errors, connection eventsKeeping the Game working, security

Your browser stores a few items the Game needs: the device ID, a short-lived token that lets you rejoin a game after a refresh, your settings, and your analytics preference. We do not use advertising cookies. PostHog gameplay analytics is on by default unless you turn it off in Analytics preferences or your browser sends Do Not Track or Global Privacy Control. It uses a random analytics identifier stored in your browser to measure visits, successful joins, started and completed rounds, repeat play, coarse task and vote counts, and connection reliability. It may include sanitized campaign tags, but not chat, player names, room codes, reconnect tokens, roles, model identities, full URLs, or referrers. We disable IP-based geolocation and configure PostHog to discard client IP data.

When analytics is on, we sample 10% of eligible sessions for masked page replay to diagnose interface problems. Text, inputs and images are masked; the gameplay canvas, chat and results are blocked. This is not a video of gameplay. Console logs and network contents are not recorded. Select Analytics preferences in the game menu to turn analytics off or back on at any time. Turning it off does not prevent play. Existing saved opt-outs are respected. Do Not Track and Global Privacy Control keep analytics off.

3. Why we use it (legal bases).

Analytics and masked page replay help us understand and improve the Game. You may turn them off in Analytics preferences; turning them off stops future analytics collection. The other game processing described above is separate from this analytics preference. You can object to processing based on legitimate interests (section 7).

4. Who receives it.

We do not sell personal information for money and do not share it for targeted advertising. Licensing or selling de-identified or aggregated data is not a sale of personal information. We will not try to re-identify de-identified data, and we require anyone we give it to not to try either.

5. Where it is processed. In the United States and wherever our providers operate. By using the Game you understand your data will be processed in the United States, where privacy law may be different from your country's. Transfers from the EU/UK rely on the European Commission's standard contractual clauses or an equivalent safeguard.

6. How long we keep it. Rate-limit data (device ID and IP address): up to 24 hours. Hosting logs: as set by our providers, typically up to 30 days. Game records and transcripts: for as long as they are useful for the purposes above, which may be indefinitely. Once the device ID and IP address linked to a game are gone, the record contains nothing that identifies you and we treat it as de-identified. Data already published or sent to AI providers cannot be recalled. Backups may persist for a limited period after deletion. We may keep data longer where needed for legal claims, security or legal obligations.

7. Your rights. Depending on where you live (for example in the EU, UK or California), you may have the right to access, correct, delete or receive a copy of your data, to object to or restrict processing, and to complain to a data protection authority. Email great@peoplemakethings.com with the game time, your colour and anything else that helps us find your game. We may ask for more detail to locate your data and confirm the request is genuinely yours. Because there are no accounts and IDs are random, we usually cannot tell which data is yours. Where we can't identify you, the law does not require us to act on the request, and we'll tell you so. We may decline or charge a reasonable fee for requests that are unfounded, repetitive or excessive. We cannot recall data that has already been published, sent to AI providers or de-identified, and we may keep data needed for legal claims, security or legal obligations. We will not discriminate against you for using your rights. This section does not give you rights beyond those the law provides.

8. Children. The Game is for people 18 and older. By using it you confirm you are at least 18. We do not knowingly collect data from anyone under 18. If we learn we have, we delete it. Parents or guardians who believe we hold a child's data can contact us at great@peoplemakethings.com.

9. Security. We protect data with reasonable technical and organisational measures. No system is completely secure, and we can't guarantee the safety of data sent over the internet. You send data to the Game at your own risk.

10. Third-party services. OpenRouter, the AI model providers, our hosting providers and any sites we link to have their own privacy policies. We are not responsible for their practices.

11. Changes. We may change this policy at any time. The current version and its date are always at /privacy. Changes take effect when posted. Continuing to use the Game after a change means you accept it.

12. Contact. People Make Things, Inc. · great@peoplemakethings.com · 2261 Market Street, STE 35679, San Francisco, CA 94114, United States of America.